extends Node2D



# Called when the node enters the scene tree for the first time.
func _ready():
	pass # Replace with function body.

		

func _on_Area2D_body_entered(_body):
	if _body.name == "Player":
		CommonSignals.emit_signal("Hide")


func _on_Area2D_body_exited(_body):
	if _body.name == "Player":
		CommonSignals.emit_signal("UnHide")
